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Delete pieces of a mesh sims 4
Delete pieces of a mesh sims 4







delete pieces of a mesh sims 4

Go back to studio, and import your new texture. You might have to that depending on what clothes you choose to use.Ģ5. NOTE: because this dress doesn’t cover the bra straps, I had to edit them out in PS. Save as either png/dds (I just use png tbh). Repeat the same steps with shoes and hair.Ģ4. Copy the dress texture, go back to the psd, and “paste into place”.Ģ3. Open the PSD that is linked at the beginning of the tutorial. For LOD 1 / LOD 2 and Shadow 1 / Shadow 2, simply decimate your sim mesh in blender and save the result as DecoSimYOURNAMELow and DecoSimYOURNAMEShadowLow.Ģ2. Import your DecoSimYOURNAMEShadow for your Shadow 0. Go to your deco sim file (that is currently still the statue) and import your DecoSimYOURNAME mesh for LOD 0. Save this file as DecoSimYOURNAME ShadowĢ1. Select the sim mesh, go into scene tab, and change cut from “1″ to “0″.Ģ0. Now select the shadow mesh and delete it. This will help reduce vertex count and keep the mesh intact when you decimate it to make lower LODs.ġ9. In the tools panel, click “remove doubles”. With the sim still selected, go into edit mode. Select your sim mesh, go into scene tab, and in the studio CAS tool change type to “none” and cut to “1″ (do as I say, not as I show - I accidentally took the pic with the shadow mesh selected).ġ7. NOTE: You can obviously also just add a “TransformBone” group and weigh the mesh 100% on it, I’m just too lazy to type and would rather click 100 times.ġ6. Now select the statue first, then shift+click on the sim mesh, and go into weight paint mode. Delete all the vertex groups you find there (there should be many). With the sim mesh selected, go into the object data tab. Edit the shadow mesh to fit under the sim’s feet.ġ5. Append the statue’s mesh (both mesh and shadow mesh) to the sim. Once in the file, export the statue’s mesh.ġ4. This will be the file that will become your deco sim, so you want to name it and store it properly. Go back into studio and select Object -> Create 3D meshġ3. Join the head, dress, hair, shoes, etc, together.ġ2. Now delete the rig, as well as all the other body parts. Select the head, go into modifiers, and click “apply”. The only one you will need is the head, as the dress and shoes already have all other body parts covered. Expand the rig so it shows all the sims body parts. Repeat steps 7-9 for hair, shoes, etc.ġ1. Select “rig” as the object and the dress will mold to the rig. The armature modifier should already be there (if not, add it). With your dress mesh selected, go into your modifiers tab. Delete the rig that came with the dress (it should be rig.001) and any other “bones” or “empty” that came with the mesh.ĩ. Select all the meshes in the dress and join them. Append the dress mesh you exported earlier to the animation (it may have more than one mesh).Ĩ. Drag the timeline along until you find the frame you want to use.ħ. Most are self explanatory, others you can just play around with.Ħ. Choose whatever animation you want to use.

delete pieces of a mesh sims 4

Back in the Studio main menu, select Animation -> clip packĥ. Repeat steps 1-3 for shoes, hair, and any other accessories you would like to apply to your sim.ĥ. Export both the diffuse map and the mesh of the dress.Ĥ. You will be throwing this away when done so don’t worry about keeping it safe.ģ. Choose whatever dress you want your deco sim to wear and create a package.

DELETE PIECES OF A MESH SIMS 4 FREE

THESE psd’s for the sims’ base (they include three skintones and three eyecolors already, feel free to add your own)ġ. The steps described below aren’t advanced by any mean, but they do require you to know your way around the programs.ĭ. I promised this tutorial forever ago and I finally got around to writing it.ĭISCLAIMER: This tutorial assumes you have a basic knowledge of blender/studio.









Delete pieces of a mesh sims 4